Explore the worlds history by boat all the way to planes! Study the first civilations to build boats, how they made them, and how their boat buidling skills increased as the years went by. Even study early naval warfare tactics and how to specialized their boats for conquering other nations. Then join the Wright Brothers as they learn to fly, and finally go to space in some of the earliest spacecrafts!
Click the Circle Below to purchase!
Keep scrolling to learn more!
Bundles Starting at $289
If you have any questions while purchasing please reach out to one of our Ciriculum Specialists! Click here to learn more about how you can get in touch with our team!
Click through the options below to learn more about the resources found in this program!
Adventures in the Sea & Sky
What’s in the Sea & Sky Guide?
Your Sea & Sky guide will chart your way across oceans, blue skies, and the mysteries of outer space! The guide is designed to be easy to follow, with each week’s assignments laid simply to make it easy for you to use. The introduction to the guide offers you oodles of teaching helps that may feel like Charlotte Mason just “friended” you — like advice she’d give you on how to grade student work! It’s all here!
A 36-week, 4-day schedule is laid out clearly in a grid-style on just one page
Introductory material helps you mentor and “learn together” with your student
Supply lists and other helps make planning quick and painless
Narration ideas in the front of the guide help you prompt your student through the year
Weekly schedule page reduces your paperwork and is easy to follow, with clear notes
Resources offer a focus on activities that are “Open & Go!”
Ratings systems for activities help you find the ones you want!
Independent study schedules for older students eliminate writing out homework lists
Website and DVD suggestions let you sail through history and into space
- Above all, WP offers a practical, “Can-Do-and-Want-To-Do!” approach
What is in the Adventures in the Sea & Sky Living Texts?
Discover the culture that surrounded men and officers aboard sailing ships of the past and spaceships of the present, and try great activities that reveal what life for them was really like. They can furl a sail, make dandyfunk, learn about seaport towns, discover the fate of the Whydah Gally, chase down whales, and eat with astronauts.
An Unfurling Sail:
- Chapter 1 – A Ship, Inside and Out
- Chapter 2 – Ancient Sailors: Egyptians & Phoenicians
- Chapter 3 – The Greeks: Engineering Biremes & Triremes
- Chapter 4 – The Romans: An Organized Land Army at Sea
- Chapter 5 – The Vikings: Builders of Multi-Tasking Longships
- Chapter 6 – The Middle Ages: The Cog, the Rise of Italy, and the Plague
- Chapter 7 – A Sailing Renaissance: A Revolution at Sea
- Chapter 8 – The Age of Exploration: Spain and Portugal in the New World
- Chapter 9 – Ships Help Build New Empires: Gunpowder, Galleons & the English Go to Sea
- Chapter 10 – Empires Struggle for Dominance: Squabbling for Trade Rights Around the Globe
- Chapter 11 – New Technologies Change Navies: New Cannons, Tactics & Other Advances
- Chapter 12 – Pirates & Others Roam the Seas: Pacific Exploration & Atlantic Piracy
- Chapter 13 – America Enters the Seas: Whalers, Revolution, and Clipper Ships
- Chapter 14 – The British Empire: Captain Cook, Napoleon & Horatio Nelson
- Chapter 15 – Steam Power & Ironclads: Steam Engines Change Inland Travel
- Chapter 16 – Luxury Liners & Disasters: Luxurious Steamships Roam the Atlantic
- Chapter 17 – Global Power & the Great War: Two Canals Begin an Arms Race Toward War
- Chapter 18 – A Second Terrible War to Today: World War II Makes the U.S. a Superpower
Sailors, Whalers & Astronauts:
- Parts of a Ship
- Be a Lookout
- Sailor Lingo
- Coming Aboard
- The Watches
- Furl a Sail
- Try a Sea Chantey
- Never-Ending Chores
- Discipline & Punishment
- Living on a Ship
- Sailor Suits
- Beliefs of Sailors
- Disease on a Ship
- Knots Used by Sailors
- Food and Drink
- Make Dandyfunk & Lobscouse
- The Galley
- Play Fox and Geese
- Music & Dance
- Merchant Ships
- Seaport Towns
- Get a Sailor Tattoo
- Prepare for King Neptune’s Visit
- A Pirate Tale
- Life on a Whaler
- The Officers
- A Whaling Tale
- Signal Flags
- The Captain
- The Whaler’s Prey
- Plan a Shipboard Gam
- The Chase
- Cutting In
- Trying Out
- Whale Stamps for a Ship’s Log
- What is an Astronaut?
- Staying Healthy in Space
- Taking Care of Clutter
- Food for Astronauts
- Astronaut Gear
- Where Astronauts Work Today
What will you study in the Adventures in the Sea & Sky Journal?
The Character of a Ship
- A Ship Inside and Out
People Take to the Sea
- The Greeks
- The Romans
- The Vikings
- The Middle Ages
The Renaissance Makes Waves
- A Sailing Renaissance
- Age of Exploration
- Ships Help Build New Empires
- Empires Struggle for Dominance
- New Technologies Change Navies
- Piracy on the High Seas
Industrial Age Shipbuilding
- America Enters the World’s Seas
- The British Empire
- Steam Power & Ironclads
- Luxury Liners & Disasters
20th Century Ships
- Global Power and the Great War
- A Second Terrible War to Today
Adventures in the Air
- Early Aviation Pioneers
- Wilbur and Orville
- The Four Forces of Flight
- The Three Axes of Motion
- Flight Attempts and Failures
- Kitty Hawk Triumph
- Barnstormers & Record-Setters
- Air Power in World Wars
- World Travel & Sonic Speed
Adventures in Space
- Our Place in the Universe
- One Sun and One Moon
- Hard Core Planets
- The Gas Giants
- The Galaxy’s Outer Regions
- Early Launches and Milestones
- Moon Landing!
- Space Shuttles & Catastrophes
- Rocketing into the Future
Oceans & Seas
- Ocean Tides, Waves, Currents & Zones
- Ocean Biomes & Sea Life
- Things That Affect Our Oceans
Weather in the Sky
- Types of Weather
- Forecasting Weather
- Exploring the Galaxy
- Constellations and Observation
What is in the Adventures in the Sea & Sky Activity Resources?
WinterPromise considers itself a curriculum that embraces the “Experience Approach,” offering Charlotte-Mason style learning opportunities with up-to-date materials that make the most of technology, too. In Adventures in the Sea & Sky you’ll encounter a lot of our signature “Experiences" in the Activity Resources!
Here are just a sampling of the experiences your student can choose to make a part of their year:
- Take Virtual Tours of Ancient Shipwrecks and Modern Submarines
- “Dive” Into the Ocean at the NeMO Seafloor Observatory
- Make a Viking Raid
- Discover the Science Behind the Mercator Map
- Explore Henry VIII’s Prized Mary Rose
- Create a Dragon Boat
- Explore the Titanic, then Design a Luxury Liner
- Master the Art of Creating Paper Flying Machines
- Discover NASA Secrets of Flight & Try a Flight Simulation
- Learn about Dogfighting Tactics
- Experiment with Ocean Water, Glaciers, Wave Action, Weather Forecasts, and More!
- Make Rain, Navigate the Ocean, Measure Wind Chill, and Explore Gravity
- Learn Easy Ways to Find and Name the Constellations
- “Drive” on the Moon!
- Prepare for a Mission to Mars or Mastermind a Mission to the Hubble Space Telescope
- Direct the Flight of a Comet
- Escape from a Black Hole
- Hunt for New Galaxies
- Use a Big Dipper Star Clock
Want to Dive Deep?
Click here to learn more about this program and dive deep into what your student will learn!