What is in the Adventures in the Sea & Sky Living Texts?
Discover the culture that surrounded men and officers aboard sailing ships of the past and spaceships of the present, and try great activities that reveal what life for them was really like. They can furl a sail, make dandyfunk, learn about seaport towns, discover the fate of the Whydah Gally, chase down whales, and eat with astronauts.
We also schedule 6 necessary outside resources in this program that you can purchase through us or find at libraries! See out list below to know what versions and editions we use:
An Unfurling Sail:
- Chapter 1 – A Ship, Inside and Out
- Chapter 2 – Ancient Sailors: Egyptians & Phoenicians
- Chapter 3 – The Greeks: Engineering Biremes & Triremes
- Chapter 4 – The Romans: An Organized Land Army at Sea
- Chapter 5 – The Vikings: Builders of Multi-Tasking Longships
- Chapter 6 – The Middle Ages: The Cog, the Rise of Italy, and the Plague
- Chapter 7 – A Sailing Renaissance: A Revolution at Sea
- Chapter 8 – The Age of Exploration: Spain and Portugal in the New World
- Chapter 9 – Ships Help Build New Empires: Gunpowder, Galleons & the English Go to Sea
- Chapter 10 – Empires Struggle for Dominance: Squabbling for Trade Rights Around the Globe
- Chapter 11 – New Technologies Change Navies: New Cannons, Tactics & Other Advances
- Chapter 12 – Pirates & Others Roam the Seas: Pacific Exploration & Atlantic Piracy
- Chapter 13 – America Enters the Seas: Whalers, Revolution, and Clipper Ships
- Chapter 14 – The British Empire: Captain Cook, Napoleon & Horatio Nelson
- Chapter 15 – Steam Power & Ironclads: Steam Engines Change Inland Travel
- Chapter 16 – Luxury Liners & Disasters: Luxurious Steamships Roam the Atlantic
- Chapter 17 – Global Power & the Great War: Two Canals Begin an Arms Race Toward War
- Chapter 18 – A Second Terrible War to Today: World War II Makes the U.S. a Superpower
Sailors, Whalers & Astronauts:
- Parts of a Ship
- Be a Lookout
- Sailor Lingo
- Coming Aboard
- The Watches
- Furl a Sail
- Try a Sea Chantey
- Never-Ending Chores
- Discipline & Punishment
- Living on a Ship
- Sailor Suits
- Figureheads
- Beliefs of Sailors
- Disease on a Ship
- Knots Used by Sailors
- Food and Drink
- Make Dandyfunk & Lobscouse
- The Galley
- Entertainment
- Play Fox and Geese
- Music & Dance
- Merchant Ships
- Seaport Towns
- Get a Sailor Tattoo
- Barrels
- Anchors
- Prepare for King Neptune’s Visit
- A Pirate Tale
WHALERS
- Life on a Whaler
- The Officers
- A Whaling Tale
- Signal Flags
- Lighthouses
- Whalers
- The Captain
- The Whaler’s Prey
- Plan a Shipboard Gam
- The Chase
- Cutting In
- Trying Out
- Whale Stamps for a Ship’s Log
ASTRONAUTS
- What is an Astronaut?
- Staying Healthy in Space
- Taking Care of Clutter
- Food for Astronauts
- Astronaut Gear
- Where Astronauts Work Today